
Daniel Grooms
Software engineer
About
- Backend software engineer - previously @ Microsoft Azure & Hololens
- Frontend developer - I made this website
- Hobbyist game developer - play some here
- Tech - Python, C#, C++, Azure, JS/TS, Vue.js, glTF, Cesium, Unity, Godot
- Hobbies - Piano, guitar, snowboarding
Projects
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A game built in Godot using a GPU particle shader collision implementation to simulate raking 100,000 leaves
Blog
Coming soon